{"product_id":"diamond-mines","title":"Diamond Island Mine Scenario Hexes compatible with Catan's Settlers of Catan","description":"\u003cp\u003eAre you ready to set sail for the Diamond Islands? With the new replacement Diamond Mine Hexes from Tabletop Monthly, you now have a whole new way to gain Victory Points. Compatible with the new 6th edition of Catan, as well as older editions. Includes rules the base game and 5-6 Player Extensions, as well as rules for Seafarers.\u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003e\u003cstrong\u003eIncludes:\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003e4x Diamond Mine Hexes\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e30x Plastic Gemstones\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eInstruction printout for Base Game and 5-6 Player Extension\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eInstruction printout for Seafarers\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eRules for Base Game and 5-6 Player Game:\u003c\/strong\u003e\u003c\/h3\u003e\n\u003ch4\u003e\u003cspan\u003eSetup\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003eFor the base game, remove the desert and one each of sheep, wood and wheat. For 5-6 players, remove both deserts and one each of wood and wheat. Place the four diamond mine hexes on the extremities of the island (See back for base game and 5-6 player examples). Place 5 diamonds on each diamond mine. Place the remaining 10 diamonds beside the board to form the general supply.\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eStarting settlements may NOT be placed on a diamond mine.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4\u003e\u003cspan\u003eDiamond Mining\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003eWhen a player builds a settlement on a mine, they immediately take 1 diamond from the mine’s supply.\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eWhenever the mine’s numbers are rolled, players with a settlement or city on that mine receive 1 diamond. No additional diamonds are provided for cities.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIf the mine does not contain enough diamonds for every eligible player, distribute its remaining diamonds first, then distribute any additional diamonds owed from the general supply. If the general supply does not contain enough supply, no diamonds are distributed and the game ends.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eDiamonds are not resource cards and do not count toward a player’s hand limit nor may they be stolen by the robber.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eEvery 2 diamonds are worth 1 victory point. Round down when a player has an odd number of diamonds.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4\u003e\n\u003cbr\u003e\u003cspan\u003eEnding the Game\u003c\/span\u003e\n\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003eThe game ends immediately when either of the following occurs:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eA player reaches 14 victory points during their own turn. That player wins.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eThe general supply of diamonds is exhausted (even if diamonds are still available on remaining mine hexes). In this case, the player with the most victory points wins.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eTwo diamond mines are fully exhausted. In this case, the player with the most victory points wins.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eIf two or more players are tied for the most victory points, the tied player with the most diamonds wins.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cspan\u003eRules for Seafarers:\u003c\/span\u003e\u003c\/h3\u003e\n\u003ch4\u003e\u003cspan\u003eSetup\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003eCreate the map using the four diamond mine hexes as separate islands (See back for an example). These islands may be reached only by ship. Place 5 diamonds on each diamond mine. Place the remaining 10 diamonds beside the board to form the general supply.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4\u003e\u003cspan\u003eGeneral Rules\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003eAll rules from the base game and Seafarers apply, except where modified below.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4\u003e\u003cspan\u003eDiamond Mining\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003eWhen a player completes a sea route connecting one of their coastal settlements or cities to a diamond mine, they establish a trading route with that mine. The player immediately takes 1 diamond from the mine’s supply.\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eFor the rest of the game, whenever the mine’s numbers are rolled, each player with a trading route to that mine receives 1 diamond.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIf the mine does not contain enough diamonds for every eligible player, distribute its remaining diamonds first, then distribute any additional diamonds owed from the general supply. If the general supply does not contain enough supply, then no diamonds are distributed and the game ends.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003ePlayers may not build settlements or cities on island village locations.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eDiamonds are not resource cards and do not count toward a player’s hand limit when a 7 is rolled.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eEvery 2 diamonds are worth 1 victory point. Round down when a player has an odd number of diamonds. For example:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003e1 diamond = 0 victory points\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e2 diamonds = 1 victory point\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e3 diamonds = 1 victory point\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e4 diamonds = 2 victory points\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003e\u003cspan\u003ePlacing and Moving Ships\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003eThe final ship in an open sea route may be moved according to the standard Seafarers rules.\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eA trading route connecting a mine to one of the player’s coastal settlements or cities is considered a closed route. Ships that form part of a closed route may not be moved.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003ePlayers may extend a closed route. This means a single route may eventually connect multiple mines.\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eA player may also begin a new route from any available intersection along an existing route, following the normal building rules.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4\u003e\u003cspan\u003eWhen a 7 Is Rolled\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003eThe standard Seafarers rules apply, with the following changes.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4\u003e\u003cspan\u003eRobber\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003eThe robber may be moved only after at least one player has 3 or more victory points. When the robber is moved, use the normal rules for stealing a random resource card from an affected player. Diamonds may not be stolen.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4\u003e\u003cspan\u003ePirate\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003eA player may move the pirate only if they have at least one closed trading route to a mine. After moving the pirate, the player may steal either:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003e1 random resource card; or\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e1 diamond.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eThe victim must have a ship or trading route next to the pirate ship.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4\u003e\u003cspan\u003eLongest Road\/Route and Largest Army\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003eThe Longest Road\/Route card is not used in this scenario.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe Largest Army card may still be used when playing with the base game’s development cards.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4\u003e\u003cspan\u003eTrading and Building\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003ePlayers may trade and build only during their own turns, following the normal rules.\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4\u003e\u003cspan\u003eEnding the Game\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cspan\u003eThe game ends immediately when either of the following occurs:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eA player reaches 14 victory points during their own turn. That player wins.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eThe general supply of diamonds is exhausted (even if diamonds are still available on remaining mine hexes). In this case, the player with the most victory points wins.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003cspan\u003eTwo diamond mines are fully exhausted. In this case, the player with the most victory points wins.\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eIf two or more players are tied for the most victory points, the tied player with the most diamonds wins.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eThis product was printed in the USA on high-quality board game chipboard. For die-cut products, some edges of the hex may not be perfectly straight but will still fit in a standard US version of the Catan game. For laser cut products, there may be some soot and\/or discoloration on the edges. This can be wiped away with a damp cloth. This card is not affiliated with Catan GMBH or Asmodee and uses different imagery than traditional pieces, see images for what the product looks like.\u003c\/p\u003e","brand":"Tabletop Monthly","offers":[{"title":"Set of 4 Hexes and 30 Plastic Gemstones","offer_id":67786934124846,"sku":"Diamonds","price":19.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0767\/8027\/3966\/files\/Mines2.jpg?v=1792602754","url":"https:\/\/tabletopmonthly.com\/products\/diamond-mines","provider":"Tabletop Monthly","version":"1.0","type":"link"}